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While today's game engines and multi-agent platforms cross-fertilize each other to some extent, the technologies used in these areas are not readily compatible
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This book consists mainly of revised papers that were presented at the Agents for Educational Games and Simulation (AEGS) workshop held on May 2, 2011, as part
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This collection of excellent papers cultivates a new perspective on agent-based social system sciences, gaming simulation, and their hybridization. Most of the
Multi-Agent-Based Simulation II
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This volume presents extended and revised versions of the papers presented at the Third International Workshop on Multi-Agent Based Simulation (MABS 2002), a wo
Agents for Games and Simulations
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Research on multi-agent systems has provided a promising technology for implementing cognitive intelligent non-playing characters. However, the technologies use