Computer Graphics Through OpenGL®

Computer Graphics Through OpenGL®
Author :
Publisher : CRC Press
Total Pages : 760
Release :
ISBN-10 : 9780429874840
ISBN-13 : 0429874847
Rating : 4/5 (40 Downloads)

Book Synopsis Computer Graphics Through OpenGL® by : Sumanta Guha

Download or read book Computer Graphics Through OpenGL® written by Sumanta Guha and published by CRC Press. This book was released on 2018-12-19 with total page 760 pages. Available in PDF, EPUB and Kindle. Book excerpt: COMPREHENSIVE COVERAGE OF SHADERS AND THE PROGRAMMABLE PIPELINE From geometric primitives to animation to 3D modeling to lighting, shading and texturing, Computer Graphics Through OpenGL®: From Theory to Experiments is a comprehensive introduction to computer graphics which uses an active learning style to teach key concepts. Equally emphasizing theory and practice, the book provides an understanding not only of the principles of 3D computer graphics, but also the use of the OpenGL® Application Programming Interface (API) to code 3D scenes and animation, including games and movies. The undergraduate core of the book takes the student from zero knowledge of computer graphics to a mastery of the fundamental concepts with the ability to code applications using fourth-generation OpenGL®. The remaining chapters explore more advanced topics, including the structure of curves and surfaces, applications of projective spaces and transformations and the implementation of graphics pipelines. This book can be used for introductory undergraduate computer graphics courses over one to two semesters. The careful exposition style attempting to explain each concept in the simplest terms possible should appeal to the self-study student as well. Features • Covers the foundations of 3D computer graphics, including animation, visual techniques and 3D modeling • Comprehensive coverage of OpenGL® 4.x, including the GLSL and vertex, fragment, tessellation and geometry shaders • Includes 180 programs with 270 experiments based on them • Contains 750 exercises, 110 worked examples, and 700 four-color illustrations • Requires no previous knowledge of computer graphics • Balances theory with programming practice using a hands-on interactive approach to explain the underlying concepts


Computer Graphics Through OpenGL® Related Books

Computer Graphics Through OpenGL®
Language: en
Pages: 760
Authors: Sumanta Guha
Categories: Computers
Type: BOOK - Published: 2018-12-19 - Publisher: CRC Press

DOWNLOAD EBOOK

COMPREHENSIVE COVERAGE OF SHADERS AND THE PROGRAMMABLE PIPELINE From geometric primitives to animation to 3D modeling to lighting, shading and texturing, Comput
3D Computer Graphics
Language: en
Pages: 397
Authors: Samuel R. Buss
Categories: Computers
Type: BOOK - Published: 2003-05-19 - Publisher: Cambridge University Press

DOWNLOAD EBOOK

This textbook, first published in 2003, emphasises the fundamentals and the mathematics underlying computer graphics. The minimal prerequisites, a basic knowled
OpenGL Programming Guide
Language: en
Pages: 0
Authors: John M. Kessenich
Categories: Computers
Type: BOOK - Published: 2016 - Publisher: Addison-Wesley Professional

DOWNLOAD EBOOK

This book integrates shader techniques alongside classic, function-centric approaches, and contains extensive code examples that demonstrate modern techniques.
Ray Tracing Gems
Language: en
Pages: 622
Authors: Eric Haines
Categories: Computers
Type: BOOK - Published: 2019-02-25 - Publisher: Apress

DOWNLOAD EBOOK

This book is a must-have for anyone serious about rendering in real time. With the announcement of new ray tracing APIs and hardware to support them, developers
Level of Detail for 3D Graphics
Language: en
Pages: 432
Authors: David Luebke
Categories: Computers
Type: BOOK - Published: 2003 - Publisher: Morgan Kaufmann

DOWNLOAD EBOOK

Preface -- Foreword -- Part I: Generation -- 1. Introduction -- 2. Mesh Simplification -- 3. Error Metrics -- Part II: Application -- 4. Runtime Frameworks -- 5