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Artificial Intelligence and Games
Language: en
Pages: 350
Authors: Georgios N. Yannakakis
Categories: Computers
Type: BOOK - Published: 2018-02-17 - Publisher: Springer

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This is the first textbook dedicated to explaining how artificial intelligence (AI) techniques can be used in and for games. After introductory chapters that ex
Playing Smart
Language: en
Pages: 188
Authors: Julian Togelius
Categories: Games & Activities
Type: BOOK - Published: 2019-01-15 - Publisher: MIT Press

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THE FUTURE OF GAME DESIGN IN THE AGE OF AI: Can games measure intelligence? And how will artificial intelligence inform games of the future? In Playing Smart, J
Artificial Intelligence for Games
Language: en
Pages: 898
Authors: Ian Millington
Categories: Computers
Type: BOOK - Published: 2018-12-14 - Publisher: CRC Press

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Creating robust artificial intelligence is one of the greatest challenges for game developers, yet the commercial success of a game is often dependent upon the
AI for Games
Language: en
Pages: 85
Authors: Ian Millington
Categories: Computers
Type: BOOK - Published: 2021-11-15 - Publisher: CRC Press

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What is artificial intelligence? How is artificial intelligence used in game development? Game development lives in its own technical world. It has its own idio
Artificial Intelligence for Computer Games
Language: en
Pages: 210
Authors: Pedro Antonio González-Calero
Categories: Technology & Engineering
Type: BOOK - Published: 2011-03-01 - Publisher: Springer Science & Business Media

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The book presents some of the most relevant results from academia in the area of Artificial Intelligence for games. It emphasizes well theoretically supported w