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Mathematics for Computer Graphics
Language: en
Pages: 268
Authors: John Vince
Categories: Computers
Type: BOOK - Published: 2005-11-09 - Publisher: Springer Science & Business Media

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This is a concise and informal introductory book on the mathematical concepts that underpin computer graphics. The author, John Vince, makes the concepts easy t
Introduction to the Mathematics of Computer Graphics
Language: en
Pages: 483
Authors: Nathan Carter
Categories: Mathematics
Type: BOOK - Published: 2016-12-31 - Publisher: American Mathematical Soc.

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This text, by an award-winning [Author];, was designed to accompany his first-year seminar in the mathematics of computer graphics. Readers learn the mathematic
Mathematics for 3D Game Programming and Computer Graphics
Language: en
Pages:
Authors: Eric Lengyel
Categories:
Type: BOOK - Published: 2020-08 - Publisher:

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Sooner or later, all game programmers run into coding issues that require an understanding of mathematics or physics concepts such as collision detection, 3D ve
3D Math Primer for Graphics and Game Development, 2nd Edition
Language: en
Pages: 848
Authors: Fletcher Dunn
Categories: Computers
Type: BOOK - Published: 2011-11-02 - Publisher: CRC Press

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This engaging book presents the essential mathematics needed to describe, simulate, and render a 3D world. Reflecting both academic and in-the-trenches practica
Computer Graphics through Key Mathematics
Language: en
Pages: 358
Authors: Huw Jones
Categories: Computers
Type: BOOK - Published: 2012-12-06 - Publisher: Springer Science & Business Media

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This book introduces the mathematical concepts that underpin computer graphics. It is written in an approachable way, without burdening readers with the skills