They Create Worlds

They Create Worlds
Author :
Publisher : CRC Press
Total Pages : 601
Release :
ISBN-10 : 9780429752612
ISBN-13 : 042975261X
Rating : 4/5 (12 Downloads)

Book Synopsis They Create Worlds by : Alexander Smith

Download or read book They Create Worlds written by Alexander Smith and published by CRC Press. This book was released on 2019-11-19 with total page 601 pages. Available in PDF, EPUB and Kindle. Book excerpt: They Create Worlds: The Story of the People and Companies That Shaped the Video Game Industry, Vol. 1 is the first in a three-volume set that provides an in-depth analysis of the creation and evolution of the video game industry. Beginning with the advent of computers in the mid-20th century, Alexander Smith’s text comprehensively highlights and examines individuals, companies, and market forces that have shaped the development of the video game industry around the world. Volume one, places an emphasis on the emerging ideas, concepts, and games developed from the commencement of the budding video game art form in the 1950s and 1960s through the first commercial activity in the 1970s and early 1980s. They Create Worlds aims to build a new foundation upon which future scholars and the video game industry itself can chart new paths. Key Features: The most in-depth examination of the video game industry ever written, They Create Worlds charts the technological breakthroughs, design decisions, and market forces in the United States, Europe, and East Asia that birthed a $100 billion industry. The books derive their information from rare primary sources such as little-studied trade publications, personal papers collections, and oral history interviews with designers and executives, many of whom have never told their stories before. Spread over three volumes, They Create Worlds focuses on the creative designers, shrewd marketers, and innovative companies that have shaped video games from their earliest days as a novelty attraction to their current status as the most important entertainment medium of the 21st Century. The books examine the formation of the video game industry in a clear narrative style that will make them useful as teaching aids in classes on the history of game design and economics, but they are not being written specifically as instructional books and can be enjoyed by anyone with a passion for video game history.


They Create Worlds Related Books

They Create Worlds
Language: en
Pages: 601
Authors: Alexander Smith
Categories: Computers
Type: BOOK - Published: 2019-11-19 - Publisher: CRC Press

DOWNLOAD EBOOK

They Create Worlds: The Story of the People and Companies That Shaped the Video Game Industry, Vol. 1 is the first in a three-volume set that provides an in-dep
Creating Worlds, Constructing Meaning
Language: en
Pages: 156
Authors: Jeff Creswell
Categories: Education
Type: BOOK - Published: 1997 - Publisher: Heinemann Educational Books

DOWNLOAD EBOOK

The first U.S. book on Storyline, a revolutionary method for teaching content, integrating curriculum, and engaging students.
Creating Worlds
Language: en
Pages: 0
Authors: Jason Warren
Categories: Participatory theater
Type: BOOK - Published: 2017 - Publisher: Making Theatre

DOWNLOAD EBOOK

A new text on immersive theater.
Making Videogames
Language: en
Pages: 0
Authors: Duncan Harris
Categories: Games & Activities
Type: BOOK - Published: 2022-06-28 - Publisher: National Geographic Books

DOWNLOAD EBOOK

An in-depth visual guide presenting the detailed creative journeys behind the development of the world’s leading videogames. Making Videogames is an extraordi
Making Virtual Worlds
Language: en
Pages: 179
Authors: Thomas Malaby
Categories: Social Science
Type: BOOK - Published: 2011-01-15 - Publisher: Cornell University Press

DOWNLOAD EBOOK

The past decade has seen phenomenal growth in the development and use of virtual worlds. In one of the most notable, Second Life, millions of people have create