Game Audio Programming 3 Principles And Practices
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Welcome to the third volume of Game Audio Programming: Principles and Practices—the first series of its kind dedicated to the art and science of game audio pr
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Welcome to the fourth volume of Game Audio Programming: Principles and Practices – the first series of its kind dedicated to the art, science, and craft of ga
Language: en
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Type: BOOK - Published: 2018-08-30 - Publisher: CRC Press
Welcome to the second volume of Game Audio Programming: Principles and Practices – the first series of its kind dedicated to the art of game audio programming
Language: en
Pages: 917
Pages: 917
Type: BOOK - Published: 2010-10-22 - Publisher: MIT Press
An encyclopedic handbook on audio programming for students and professionals, with many cross-platform open source examples and a DVD covering advanced topics.
Language: en
Pages: 320
Pages: 320
Type: BOOK - Published: 2019-02-04 - Publisher: Routledge
Drawing on decades of experience, Beep to Boom: The Development of Advanced Runtime Sound Systems for Games and Extended Reality is a rigorous, comprehensive gu