Good Video Games Good Learning
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The chapters in this book argue that good games teach through well-designed problem-solving experiences. In the end, the book offers a model of collaborative, i
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Type: BOOK - Published: 2005 - Publisher: Common Ground
Imprint. In this text, built entirely around computer games and game play, the author shows how good video games marry pleasure and learning and, at the same ti
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Cognitive Development in a Digital Age James Paul Gee begins his classic book with "I want to talk about video games–yes, even violent video games–and say s
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Pages: 386
Pages: 386
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There is a growing recognition in the learning sciences that video games can no longer be seen as impediments to education, but rather, they can be developed to