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These original essays summarize a decade of fruitful research and curriculum development using the LISP-derived language Logo. They discuss a range of issues in
Teaching Mathematics Through Games
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Active engagement is the key to learning. You want your students doing something that stimulates them to ask questions and creates a need to know. Teaching Math
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The LOGO Language
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Presents a LOGO-Based Curriculum for Teaching Functions & Equations & Logic. Shows Teachers the Mathematical & Pedagogic Possibilities Inherent in LOGO
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