Mathematical Basics of Motion and Deformation in Computer Graphics

Mathematical Basics of Motion and Deformation in Computer Graphics
Author :
Publisher : Morgan & Claypool Publishers
Total Pages : 97
Release :
ISBN-10 : 9781627059848
ISBN-13 : 1627059849
Rating : 4/5 (48 Downloads)

Book Synopsis Mathematical Basics of Motion and Deformation in Computer Graphics by : Ken Anjyo

Download or read book Mathematical Basics of Motion and Deformation in Computer Graphics written by Ken Anjyo and published by Morgan & Claypool Publishers. This book was released on 2017-04-13 with total page 97 pages. Available in PDF, EPUB and Kindle. Book excerpt: This synthesis lecture presents an intuitive introduction to the mathematics of motion and deformation in computer graphics. Starting with familiar concepts in graphics, such as Euler angles, quaternions, and affine transformations, we illustrate that a mathematical theory behind these concepts enables us to develop the techniques for efficient/effective creation of computer animation. This book, therefore, serves as a good guidepost to mathematics (differential geometry and Lie theory) for students of geometric modeling and animation in computer graphics. Experienced developers and researchers will also benefit from this book, since it gives a comprehensive overview of mathematical approaches that are particularly useful in character modeling, deformation, and animation.


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