Programming Multiplayer Games
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The Practical Guide to Building Reliable Networked Multiplayer Games Networked multiplayer games are a multibillion dollar business: some games now attract tens
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This book covers all the major aspects and theory behind creating a fully functional network game, from setting up a stable MySQL back-end database for storing
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An easy-to-follow, tutorial manner that uses the learning-by-example approach. If you are a developer who wants to start making multiplayer games with the Unity
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Pages: 353
Type: BOOK - Published: 2014-11-03 - Publisher: Genever Benning
The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Gam
Language: en
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Pages: 452
Type: BOOK - Published: 1995-04-17 - Publisher:
This book/CD-ROM set explores all the theory and C programming techniques involved in writing multi-player games, focusing specifically on 3D multi-player games