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Type: BOOK - Published: 2011-07-22 - Publisher: Springer Science & Business Media

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In an increasingly scientific and technological world the need for a knowledgeable citizenry, individuals who understand the fundamentals of technological ideas
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Serious Games Analytics
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This volume brings together research on how gameplay data in serious games may be turned into valuable analytics or actionable intelligence for performance meas
Assessment in Game-Based Learning
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The capabilities and possibilities of emerging game-based learning technologies bring about a new perspective of learning and instruction. This, in turn, necess
Serious Games and Edutainment Applications
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With the continued application of gaming for training and education, which has seen exponential growth over the past two decades, this book offers an insightful