Computer Games and Immersive Entertainment

Computer Games and Immersive Entertainment
Author :
Publisher : American Bar Association
Total Pages : 0
Release :
ISBN-10 : 1634251180
ISBN-13 : 9781634251181
Rating : 4/5 (80 Downloads)

Book Synopsis Computer Games and Immersive Entertainment by : Chrissie Scelsi

Download or read book Computer Games and Immersive Entertainment written by Chrissie Scelsi and published by American Bar Association. This book was released on 2019 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: The U.S. video game industry revenue has continued to grow to a total of $36 billion in both hardware and software sales, more than doubling in less than a decade. Fueling this growth at breakneck speed is the evolution of technology. With the rapid expansion of the video game and immersive entertainment industry and technology's continued evolution, intellectual property law plays an increasingly prominent role in this arena. Game developers routinely wrestle with all aspects of IP law and need informed legal counsel on a multitude of issues, including end-user license agreements, ownership of user-generated content, the scope of copyright protection, remedies for trade secret appropriation, approaches for simulating reality without running afoul of existing trademark rights of real-world companies and people, and more. Providing a one-of-a-kind aid for counseling clients about the issues involved in the industry, the second edition of Computer Games and Immersive Entertainment covers a broad range of topics to help lawyers develop creative solutions to protect their clients while still engaging the players and end-users. Topics include: - Contracts, including EULAs, TOS, and TOU agreements- Copyrights- Patents- Trademarks- Trade secrets- Rights of publicity- International considerations, and more


Computer Games and Immersive Entertainment Related Books

Computer Games and Immersive Entertainment
Language: en
Pages: 0
Authors: Chrissie Scelsi
Categories: Games & Activities
Type: BOOK - Published: 2019 - Publisher: American Bar Association

DOWNLOAD EBOOK

The U.S. video game industry revenue has continued to grow to a total of $36 billion in both hardware and software sales, more than doubling in less than a deca
Trigger Happy
Language: en
Pages: 268
Authors: Steven Poole
Categories: Computers
Type: BOOK - Published: 2004 - Publisher: Arcade Publishing

DOWNLOAD EBOOK

Examines the history and phenomenal success of video games, and argues that the popular games are on the way to becoming a legitimate art form, much in the same
The Psychology of Video Games
Language: en
Pages: 110
Authors: Celia Hodent
Categories: Psychology
Type: BOOK - Published: 2020-10-07 - Publisher: Routledge

DOWNLOAD EBOOK

What impact can video games have on us as players? How does psychology influence video game creation? Why do some games become cultural phenomena? The Psycholog
Racing the Beam
Language: en
Pages: 193
Authors: Nick Montfort
Categories: Games & Activities
Type: BOOK - Published: 2009-01-09 - Publisher: MIT Press

DOWNLOAD EBOOK

A study of the relationship between platform and creative expression in the Atari VCS, the gaming system for popular games like Pac-Man and Star Wars: The Empir
What Video Games Have to Teach Us About Learning and Literacy. Second Edition
Language: en
Pages: 233
Authors: James Paul Gee
Categories: Education
Type: BOOK - Published: 2014-12-02 - Publisher: Macmillan

DOWNLOAD EBOOK

Cognitive Development in a Digital Age James Paul Gee begins his classic book with "I want to talk about video games–yes, even violent video games–and say s