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There is a tremendous interest among researchers for the development of virtual, augmented reality and games technologies due to their widespread applications i
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This book introduces state-of-the-art research on virtual reality, simulation and serious games for education and its chapters presented the best papers from th
Serious Games and Edutainment Applications
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With the continued application of gaming for training and education, which has seen exponential growth over the past two decades, this book offers an insightful
Handbook of Research on Serious Games as Educational, Business and Research Tools
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This book presents the state of the art technology in Serious Games which is driven extensive by applications and research in simulation. The topics in this boo