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Exploring Roguelike Games
Language: en
Pages: 910
Authors: John Harris
Categories: Art
Type: BOOK - Published: 2020-09-09 - Publisher: CRC Press

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Since 1980, in-the-know computer gamers have been enthralled by the unpredictable, random, and incredibly deep gameplay of Rogue and those games inspired by it,
Game Design Deep Dive
Language: en
Pages: 121
Authors: Joshua Bycer
Categories: Computers
Type: BOOK - Published: 2021-04-07 - Publisher: CRC Press

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Game Design Deep Dive: Roguelikes examines the history and rise of the often-confusing roguelike genre. Despite being more than 30 years old, the roguelike genr
Dungeon Hacks
Language: en
Pages: 172
Authors: David L. Craddock
Categories: Computers
Type: BOOK - Published: 2021-08-10 - Publisher: CRC Press

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In 1980, computers were instruments of science and mathematics, military secrets and academia. Stern administrators lorded over sterile university laboratories
Roguelike
Language: en
Pages: 76
Authors: Mathew Henderson
Categories: Poetry
Type: BOOK - Published: 2020-04-07 - Publisher: House of Anansi

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Mathew Henderson explores with remarkable insight the unique logics of video games and addiction in his much-anticipated sophomore poetry collection. Mathew Hen
Procedural Generation in Game Design
Language: en
Pages: 339
Authors: Tanya Short
Categories: Computers
Type: BOOK - Published: 2017-06-12 - Publisher: CRC Press

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Making a game can be an intensive process, and if not planned accurately can easily run over budget. The use of procedural generation in game design can help wi