Game of Life Cellular Automata

Game of Life Cellular Automata
Author :
Publisher : Springer Science & Business Media
Total Pages : 576
Release :
ISBN-10 : 9781849962179
ISBN-13 : 1849962170
Rating : 4/5 (79 Downloads)

Book Synopsis Game of Life Cellular Automata by : Andrew Adamatzky

Download or read book Game of Life Cellular Automata written by Andrew Adamatzky and published by Springer Science & Business Media. This book was released on 2010-06-14 with total page 576 pages. Available in PDF, EPUB and Kindle. Book excerpt: In the late 1960s British mathematician John Conway invented a virtual mathematical machine that operates on a two-dimensional array of square cell. Each cell takes two states, live and dead. The cells’ states are updated simultaneously and in discrete time. A dead cell comes to life if it has exactly three live neighbours. A live cell remains alive if two or three of its neighbours are alive, otherwise the cell dies. Conway’s Game of Life became the most programmed solitary game and the most known cellular automaton. The book brings together results of forty years of study into computational, mathematical, physical and engineering aspects of The Game of Life cellular automata. Selected topics include phenomenology and statistical behaviour; space-time dynamics on Penrose tilling and hyperbolic spaces; generation of music; algebraic properties; modelling of financial markets; semi-quantum extensions; predicting emergence; dual-graph based analysis; fuzzy, limit behaviour and threshold scaling; evolving cell-state transition rules; localization dynamics in quasi-chemical analogues of GoL; self-organisation towards criticality; asynochrous implementations. The volume is unique because it gives a comprehensive presentation of the theoretical and experimental foundations, cutting-edge computation techniques and mathematical analysis of the fabulously complex, self-organized and emergent phenomena defined by incredibly simple rules.


Game of Life Cellular Automata Related Books

Game of Life Cellular Automata
Language: en
Pages: 576
Authors: Andrew Adamatzky
Categories: Computers
Type: BOOK - Published: 2010-06-14 - Publisher: Springer Science & Business Media

DOWNLOAD EBOOK

In the late 1960s British mathematician John Conway invented a virtual mathematical machine that operates on a two-dimensional array of square cell. Each cell t
The Recursive Universe
Language: en
Pages: 258
Authors: William Poundstone
Categories: Science
Type: BOOK - Published: 2013-06-19 - Publisher: Courier Corporation

DOWNLOAD EBOOK

This fascinating popular science journey explores key concepts in information theory in terms of Conway's "Game of Life" program. The author explains the applic
Turing Machine Universality of the Game of Life
Language: en
Pages: 182
Authors: Paul Rendell
Categories: Technology & Engineering
Type: BOOK - Published: 2015-07-21 - Publisher: Springer

DOWNLOAD EBOOK

This book presents a proof of universal computation in the Game of Life cellular automaton by using a Turing machine construction. It provides an introduction i
Collision-Based Computing
Language: en
Pages: 588
Authors: Andrew Adamatzky
Categories: Computers
Type: BOOK - Published: 2002-05-13 - Publisher: Springer Science & Business Media

DOWNLOAD EBOOK

Collision-Based Computing presents a unique overview of computation with mobile self-localized patterns in non-linear media, including computation in optical me
The Nature of Code
Language: en
Pages: 642
Authors: Daniel Shiffman
Categories: Computers
Type: BOOK - Published: 2024-09-03 - Publisher: No Starch Press

DOWNLOAD EBOOK

All aboard The Coding Train! This beginner-friendly creative coding tutorial is designed to grow your skills in a fun, hands-on way as you build simulations of