Gaming As A Cultural Commons
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This book focuses on relatively neglected areas of simulation and gaming (S&G), i.e., cultural aspects and ethical issues, in addition to giving readers a basic
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A study of Everquest that provides a snapshot of multiplayer gaming culture, questions the truism that computer games are isolating and alienating, and offers i
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Type: BOOK - Published: 2012-01-01 - Publisher: Edward Elgar Publishing
'The concept of the commons as a shared resource capable of yielding collective benefits to people is a well-established one in the social sciences, but its ext
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Pages: 476
Pages: 476
Type: BOOK - Published: 2023-09-30 - Publisher: Springer Nature
This textbook explores the use of simulation within the context of education and internationalization. Simulation is broken down into its phases and these eleme
Language: en
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Type: BOOK - Published: - Publisher: Eco-Justice Press LLC