Geometric Algebra: An Algebraic System for Computer Games and Animation

Geometric Algebra: An Algebraic System for Computer Games and Animation
Author :
Publisher : Springer Science & Business Media
Total Pages : 203
Release :
ISBN-10 : 9781848823792
ISBN-13 : 1848823797
Rating : 4/5 (92 Downloads)

Book Synopsis Geometric Algebra: An Algebraic System for Computer Games and Animation by : John A. Vince

Download or read book Geometric Algebra: An Algebraic System for Computer Games and Animation written by John A. Vince and published by Springer Science & Business Media. This book was released on 2009-05-20 with total page 203 pages. Available in PDF, EPUB and Kindle. Book excerpt: Geometric algebra is still treated as an obscure branch of algebra and most books have been written by competent mathematicians in a very abstract style. This restricts the readership of such books especially by programmers working in computer graphics, who simply want guidance on algorithm design. Geometric algebra provides a unified algebraic system for solving a wide variety of geometric problems. John Vince reveals the beauty of this algebraic framework and communicates to the reader new and unusual mathematical concepts using colour illustrations, tabulations, and easy-to-follow algebraic proofs. The book includes many worked examples to show how the algebra works in practice and is essential reading for anyone involved in designing 3D geometric algorithms.


Geometric Algebra: An Algebraic System for Computer Games and Animation Related Books

Geometric Algebra: An Algebraic System for Computer Games and Animation
Language: en
Pages: 203
Authors: John A. Vince
Categories: Computers
Type: BOOK - Published: 2009-05-20 - Publisher: Springer Science & Business Media

DOWNLOAD EBOOK

Geometric algebra is still treated as an obscure branch of algebra and most books have been written by competent mathematicians in a very abstract style. This r
Mathematics for Computer Graphics
Language: en
Pages: 512
Authors: John Vince
Categories: Computers
Type: BOOK - Published: 2017-08-28 - Publisher: Springer

DOWNLOAD EBOOK

John Vince explains a wide range of mathematical techniques and problem-solving strategies associated with computer games, computer animation, virtual reality,
EVOLVE - A Bridge between Probability, Set Oriented Numerics, and Evolutionary Computation IV
Language: en
Pages: 323
Authors: Michael Emmerich
Categories: Technology & Engineering
Type: BOOK - Published: 2013-06-12 - Publisher: Springer Science & Business Media

DOWNLOAD EBOOK

Numerical and computational methods are nowadays used in a wide range of contexts in complex systems research, biology, physics, and engineering. Over the last
Rotation Transforms for Computer Graphics
Language: en
Pages: 240
Authors: John Vince
Categories: Computers
Type: BOOK - Published: 2011-01-04 - Publisher: Springer Science & Business Media

DOWNLOAD EBOOK

Rotation transforms are used everywhere in computer graphics from rotating pictures in editing software, to providing an arbitrary view of a 3D virtual environm
Advanced Applications of Computational Mathematics
Language: en
Pages: 272
Authors: Akshay Kumar
Categories: Mathematics
Type: BOOK - Published: 2022-09-01 - Publisher: CRC Press

DOWNLOAD EBOOK

This book “Advanced Applications of Computational Mathematics” covers multidisciplinary studies containing advanced research in the field of computational a