Physics Modeling for Game Programmers
Author | : David Conger |
Publisher | : |
Total Pages | : 0 |
Release | : 2004 |
ISBN-10 | : 1417544619 |
ISBN-13 | : 9781417544615 |
Rating | : 4/5 (19 Downloads) |
Download or read book Physics Modeling for Game Programmers written by David Conger and published by . This book was released on 2004 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Programmers who want to include 3D math and physics in a game have to wade through physics textbooks and dreary tomes on linear algebra and group theory, only to find that the material is too abstract to be used directly in their games. This book gives readers the skills they want and need to incorporate real physics into their games. As they work through the book, they will constantly develop tools, demos, and working games. The highly graphical demos ensure that instead of just reading about how to calculate a trajectory of a projectile, the reader will actually see a cannon firing rounds toward the front lines. From the successful Game Development series, this book thoroughly addresses the specific needs of game developers.