Introduction to 3D Game Programming with DirectX 11

Introduction to 3D Game Programming with DirectX 11
Author :
Publisher : Mercury Learning and Information
Total Pages : 1029
Release :
ISBN-10 : 9781937585969
ISBN-13 : 1937585964
Rating : 4/5 (69 Downloads)

Book Synopsis Introduction to 3D Game Programming with DirectX 11 by : Frank Luna

Download or read book Introduction to 3D Game Programming with DirectX 11 written by Frank Luna and published by Mercury Learning and Information. This book was released on 2012-03-15 with total page 1029 pages. Available in PDF, EPUB and Kindle. Book excerpt: This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 11. The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D, and techniques and special effects. It includes new Direct3D 11 features such as hardware tessellation, the compute shader, dynamic shader linkage and covers advanced rendering techniques such as screen-space ambient occlusion, level-of-detail handling, cascading shadow maps, volume rendering, and character animation. Includes a companion CD-ROM with code and figures. eBook Customers: Companion files are available for downloading with order number/proof of purchase by writing to the publisher at [email protected].


Introduction to 3D Game Programming with DirectX 11 Related Books

Introduction to 3D Game Programming with DirectX 11
Language: en
Pages: 1029
Authors: Frank Luna
Categories: Computers
Type: BOOK - Published: 2012-03-15 - Publisher: Mercury Learning and Information

DOWNLOAD EBOOK

This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 11. The book i
Beginning Game Development with Python and Pygame
Language: en
Pages: 330
Authors: Will McGugan
Categories: Computers
Type: BOOK - Published: 2007-12-22 - Publisher: Apress

DOWNLOAD EBOOK

This book provides readers with an introductory resource for learning how to create compelling games using the open source Python programming language and Pygam
Tricks of the 3D Game Programming Gurus
Language: en
Pages: 1730
Authors: André LaMothe
Categories: Computers
Type: BOOK - Published: 2003 - Publisher: Sams Publishing

DOWNLOAD EBOOK

Today is the greatest time in history to be in the game business. We now have the technology to create games that look real! Sony's Playstation II, XBOX, and Ga
Game Programming Patterns
Language: en
Pages: 353
Authors: Robert Nystrom
Categories: Computers
Type: BOOK - Published: 2014-11-03 - Publisher: Genever Benning

DOWNLOAD EBOOK

The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Gam
Programming Game AI by Example
Language: en
Pages: 522
Authors: Mat Buckland
Categories: Computers
Type: BOOK - Published: 2005 - Publisher: Jones & Bartlett Learning

DOWNLOAD EBOOK

This book describes in detail many of the AI techniques used in modern computer games, explicity shows how to implement these practical techniques within the fr