Practical Game Ai Programming
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Type: BOOK - Published: 2017-06-30 - Publisher: Packt Publishing Ltd
Jump into the world of Game AI development About This Book Move beyond using libraries to create smart game AI, and create your own AI projects from scratch Imp
Language: en
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Create game AI and implement cutting edge AI algorithms from scratchAbout This Book* Move beyond using libraries for creating smart game AIs, create your own AI
Language: en
Pages: 522
Pages: 522
Type: BOOK - Published: 2005 - Publisher: Jones & Bartlett Learning
This book describes in detail many of the AI techniques used in modern computer games, explicity shows how to implement these practical techniques within the fr
Language: en
Pages: 392
Pages: 392
Type: BOOK - Published: 2004-07-23 - Publisher: "O'Reilly Media, Inc."
Written for the novice AI programmer, this text introduces the reader to techniques such as finite state machines, fuzzy logic, neural networks and many others
Language: en
Pages: 710
Pages: 710
Type: BOOK - Published: 2009 - Publisher: Charles River Media
This text is written for all levels of game AI developers who wish to further their knowledge of the myriad AI games used in various genres. It provides the kno