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A detailed and much needed examination of how systemic racism in the US shaped the culture, market logic, and production practices of video game developers from
A Precarious Game
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A Precarious Game is an ethnographic examination of video game production. The developers that Ergin Bulut researched for almost three years in a medium-sized s
On Video Games
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Today over half of all American households own a dedicated game console and gaming industry profits trump those of the film industry worldwide. In this book, So
The Middle Ages in Computer Games
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Offers the most comprehensive analysis and discussion of medievalist computer games to date. Games with a medieval setting are commercially lucrative and reach
Race, Gender, and Deviance in Xbox Live
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By focusing on the experiences of users, gamers, and audiences inside one of the world’s largest gaming communities (Xbox Live), this book provides an overvie