Videogames, Libraries, and the Feedback Loop

Videogames, Libraries, and the Feedback Loop
Author :
Publisher : Emerald Group Publishing
Total Pages : 164
Release :
ISBN-10 : 9781800715073
ISBN-13 : 1800715072
Rating : 4/5 (73 Downloads)

Book Synopsis Videogames, Libraries, and the Feedback Loop by : Sandra Schamroth Abrams

Download or read book Videogames, Libraries, and the Feedback Loop written by Sandra Schamroth Abrams and published by Emerald Group Publishing. This book was released on 2021-04-22 with total page 164 pages. Available in PDF, EPUB and Kindle. Book excerpt: Offering a fresh understanding of the learning potential of youth videogaming in public libraries, and delving into research-based accounts which showcase feedback mechanisms that nurture meaningful learning, Abrams and Gerber equip readers to re-envision library programming that specifically features youth videogame play.


Videogames, Libraries, and the Feedback Loop Related Books

Videogames, Libraries, and the Feedback Loop
Language: en
Pages: 164
Authors: Sandra Schamroth Abrams
Categories: Language Arts & Disciplines
Type: BOOK - Published: 2021-04-22 - Publisher: Emerald Group Publishing

DOWNLOAD EBOOK

Offering a fresh understanding of the learning potential of youth videogaming in public libraries, and delving into research-based accounts which showcase feedb
Videogames, Libraries, and the Feedback Loop
Language: en
Pages: 152
Authors: Sandra Schamroth Abrams
Categories: Language Arts & Disciplines
Type: BOOK - Published: 2021-04-22 - Publisher: Emerald Group Publishing

DOWNLOAD EBOOK

Offering a fresh understanding of the learning potential of youth videogaming in public libraries, and delving into research-based accounts which showcase feedb
Library Programs and Services
Language: en
Pages: 361
Authors: Stacey Greenwell
Categories: Language Arts & Disciplines
Type: BOOK - Published: 2023-06-15 - Publisher: Bloomsbury Publishing USA

DOWNLOAD EBOOK

The ninth edition of this popular overview of the various programs and services offered by libraries offers best practice and useful tips for implementing them
Teaching in the Game-Based Classroom
Language: en
Pages: 188
Authors: David Seelow
Categories: Education
Type: BOOK - Published: 2021-07-12 - Publisher: CRC Press

DOWNLOAD EBOOK

Teaching in the Game-Based Classroom is a hands-on guide to leveraging students’ embrace of video games toward successful school performance. Evidence tells u
The Literacies of the Esports Ecosystem
Language: en
Pages: 242
Authors:
Categories: Education
Type: BOOK - Published: 2023-12-18 - Publisher: BRILL

DOWNLOAD EBOOK

Esports is a global phenomenon that has attracted the attention of multiple interested parties—from investors to K-12 schools and universities. This text chro