3D Graphics Programming for Windows 95

3D Graphics Programming for Windows 95
Author :
Publisher :
Total Pages : 364
Release :
ISBN-10 : 1572313455
ISBN-13 : 9781572313453
Rating : 4/5 (55 Downloads)

Book Synopsis 3D Graphics Programming for Windows 95 by : Nigel Thompson

Download or read book 3D Graphics Programming for Windows 95 written by Nigel Thompson and published by . This book was released on 1996 with total page 364 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book introduces the basic concepts of Direct3D with engaging hands-on projects. Solid solutions are given to basic, real world 3D programming problems. The book teaches Windows programmers how to apply the Direct 3D API to accomplish typical 3D graphics objectives.


3D Graphics Programming for Windows 95 Related Books

3D Graphics Programming for Windows 95
Language: en
Pages: 364
Authors: Nigel Thompson
Categories: Computers
Type: BOOK - Published: 1996 - Publisher:

DOWNLOAD EBOOK

This book introduces the basic concepts of Direct3D with engaging hands-on projects. Solid solutions are given to basic, real world 3D programming problems. The
OpenGL Programming for Windows 95 and Windows NT
Language: en
Pages: 300
Authors: Ron Fosner
Categories: Computers
Type: BOOK - Published: 1997 - Publisher: Addison-Wesley Professional

DOWNLOAD EBOOK

Ron Fosner provides tips and teaches techniques enabling Windows programmers to optimize OpenGL performance on the Windows platform. Topics include model and vi
Windows Graphics Programming
Language: en
Pages: 1283
Authors: Feng Yuan
Categories: Computers
Type: BOOK - Published: 2001 - Publisher: Prentice Hall Professional

DOWNLOAD EBOOK

Currently, there aren't any good books on Windows graphics programming. Programmers looking for help are left to muddle their way through online documentation a
Computer Graphics from Scratch
Language: en
Pages: 250
Authors: Gabriel Gambetta
Categories: Computers
Type: BOOK - Published: 2021-05-13 - Publisher: No Starch Press

DOWNLOAD EBOOK

Computer Graphics from Scratch demystifies the algorithms used in modern graphics software and guides beginners through building photorealistic 3D renders. Comp
3D Math Primer for Graphics and Game Development, 2nd Edition
Language: en
Pages: 848
Authors: Fletcher Dunn
Categories: Computers
Type: BOOK - Published: 2011-11-02 - Publisher: CRC Press

DOWNLOAD EBOOK

This engaging book presents the essential mathematics needed to describe, simulate, and render a 3D world. Reflecting both academic and in-the-trenches practica