3D Mesh Processing and Character Animation

3D Mesh Processing and Character Animation
Author :
Publisher : Springer Nature
Total Pages : 209
Release :
ISBN-10 : 9783030813543
ISBN-13 : 3030813541
Rating : 4/5 (43 Downloads)

Book Synopsis 3D Mesh Processing and Character Animation by : Ramakrishnan Mukundan

Download or read book 3D Mesh Processing and Character Animation written by Ramakrishnan Mukundan and published by Springer Nature. This book was released on 2022-03-14 with total page 209 pages. Available in PDF, EPUB and Kindle. Book excerpt: 3D Mesh Processing and Character Animation focusses specifically on topics that are important in three-dimensional modelling, surface design and real-time character animation. It provides an in-depth coverage of data structures and popular methods used in geometry processing, keyframe and inverse kinematics animations and shader based processing of mesh objects. It also introduces two powerful and versatile libraries, OpenMesh and Assimp, and demonstrates their usefulness through implementations of a wide range of algorithms in mesh processing and character animation respectively. This Textbook is written for students at an advanced undergraduate or postgraduate level who are interested in the study and development of graphics algorithms for three-dimensional mesh modeling and analysis, and animations of rigged character models. The key topics covered in the book are mesh data structures for processing adjacency queries, simplification and subdivision algorithms, mesh parameterization methods, 3D mesh morphing, skeletal animation, motion capture data, scene graphs, quaternions, inverse kinematics algorithms, OpenGL-4 tessellation and geometry shaders, geometry processing and terrain rendering.


3D Mesh Processing and Character Animation Related Books

3D Mesh Processing and Character Animation
Language: en
Pages: 209
Authors: Ramakrishnan Mukundan
Categories: Computers
Type: BOOK - Published: 2022-03-14 - Publisher: Springer Nature

DOWNLOAD EBOOK

3D Mesh Processing and Character Animation focusses specifically on topics that are important in three-dimensional modelling, surface design and real-time chara
Introducing Character Animation with Blender
Language: en
Pages: 840
Authors: Tony Mullen
Categories: Computers
Type: BOOK - Published: 2011-06-09 - Publisher: John Wiley & Sons

DOWNLOAD EBOOK

Let this in-depth professional book be your guide to Blender, the powerful open-source 3D modeling and animation software that will bring your ideas to life. Us
Creating a 3D Animated CGI Short
Language: en
Pages: 561
Authors: Michael Scaramozzino
Categories: Computers
Type: BOOK - Published: 2010-02-17 - Publisher: Jones & Bartlett Publishers

DOWNLOAD EBOOK

Creating a 3D Animated CGI Short presents an insightful behind-the-scenes tour of the entire production process for 3D artists, animators, and independent filmm
View-Dependent Character Animation
Language: en
Pages: 149
Authors: Parag Chaudhuri
Categories: Computers
Type: BOOK - Published: 2007-09-24 - Publisher: Springer Science & Business Media

DOWNLOAD EBOOK

Creating moving camera character animations in 3D is a multi-faceted computer graphics and computer vision problem that requires a formal representation of the
Animation and Performance Capture Using Digitized Models
Language: en
Pages: 172
Authors: Edilson de Aguiar
Categories: Computers
Type: BOOK - Published: 2009-12-08 - Publisher: Springer Science & Business Media

DOWNLOAD EBOOK

The realistic generation of virtual doubles of real-world actors has been the focus of computer graphics research for many years. However, some problems still r