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An Exploration of Space 1999 Through the Lens of Video Games: Payne 1999
Language: en
Pages: 742
Authors: John K. Balor
Categories: History
Type: BOOK - Published: 2019-07-02 - Publisher: Lulu.com

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This book contains transcripts from Online Alpha discussions where the video game PAYNE 1999, game theory and game-study theories are used for analysing and com
Cosmos 1999 - The Third Year of Space 1999
Language: en
Pages: 742
Authors: John K. Balor
Categories: History
Type: BOOK - Published: 2019-07-10 - Publisher: Lulu.com

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What does Gerry Anderson's television series SPACE 1999 have in common with Carl Sagan's award-winning television documentary COSMOS? Not very much, one might e
What Video Games Have to Teach Us About Learning and Literacy. Second Edition
Language: en
Pages: 233
Authors: James Paul Gee
Categories: Education
Type: BOOK - Published: 2014-12-02 - Publisher: Macmillan

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Cognitive Development in a Digital Age James Paul Gee begins his classic book with "I want to talk about video games–yes, even violent video games–and say s
Possible Worlds in Video Games: From Classic Narrative to Meaningful Actions
Language: en
Pages: 270
Authors: Antonio José Planells de la Maza
Categories: Performing Arts
Type: BOOK - Published: 2017-11-21 - Publisher: Lulu.com

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In current digital games, classic fictional worlds are transformed into ludofictional worlds, spaces rich in characters and emotions that are especially affecte
Silent Hill
Language: en
Pages: 171
Authors: Bernard Perron
Categories: Games & Activities
Type: BOOK - Published: 2012-01-03 - Publisher: University of Michigan Press

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The second entry in the Landmark Video Games series