Beginning Math and Physics for Game Programmers

Beginning Math and Physics for Game Programmers
Author :
Publisher : New Riders
Total Pages : 508
Release :
ISBN-10 : 0735713901
ISBN-13 : 9780735713901
Rating : 4/5 (01 Downloads)

Book Synopsis Beginning Math and Physics for Game Programmers by : Wendy Stahler

Download or read book Beginning Math and Physics for Game Programmers written by Wendy Stahler and published by New Riders. This book was released on 2004 with total page 508 pages. Available in PDF, EPUB and Kindle. Book excerpt: Whether one is a hobbyist or a budding game design pro, the objective is probably the same: to create the coolest games possible using today's increasingly sophisticated technology. Through clear, step-by-step instructions, author Wendy Stahler covers the trigonometry snippets, vector operations, and 1D/2D/3D motion designers need to improve their level of game development.


Beginning Math and Physics for Game Programmers Related Books

Beginning Math and Physics for Game Programmers
Language: en
Pages: 508
Authors: Wendy Stahler
Categories: Computers
Type: BOOK - Published: 2004 - Publisher: New Riders

DOWNLOAD EBOOK

Whether one is a hobbyist or a budding game design pro, the objective is probably the same: to create the coolest games possible using today's increasingly soph
Physics for Game Programmers
Language: en
Pages: 458
Authors: Grant Palmer
Categories: Computers
Type: BOOK - Published: 2007-12-27 - Publisher: Apress

DOWNLOAD EBOOK

*Shows how to create realistic action games without assuming college-level Physics (which the majority of gamers won't have); includes necessary physics and mat
Physics for Game Developers
Language: en
Pages: 348
Authors: David M. Bourg
Categories: Computers
Type: BOOK - Published: 2002 - Publisher: "O'Reilly Media, Inc."

DOWNLOAD EBOOK

By applying physics to game design, you can realistically model everything that bounces, flies, rolls, or slides, to create believable content for computer game
3D Math Primer for Graphics and Game Development, 2nd Edition
Language: en
Pages: 848
Authors: Fletcher Dunn
Categories: Computers
Type: BOOK - Published: 2011-11-02 - Publisher: CRC Press

DOWNLOAD EBOOK

This engaging book presents the essential mathematics needed to describe, simulate, and render a 3D world. Reflecting both academic and in-the-trenches practica
Essential Mathematics for Games and Interactive Applications
Language: en
Pages: 706
Authors: James M. Van Verth
Categories: Art
Type: BOOK - Published: 2008-05-19 - Publisher: CRC Press

DOWNLOAD EBOOK

Essential Mathematics for Games and Interactive Applications, 2nd edition presents the core mathematics necessary for sophisticated 3D graphics and interactive