Building Virtual Reality with Unity and Steam VR

Building Virtual Reality with Unity and Steam VR
Author :
Publisher : CRC Press
Total Pages : 428
Release :
ISBN-10 : 9781315305455
ISBN-13 : 1315305453
Rating : 4/5 (55 Downloads)

Book Synopsis Building Virtual Reality with Unity and Steam VR by : Jeff W Murray

Download or read book Building Virtual Reality with Unity and Steam VR written by Jeff W Murray and published by CRC Press. This book was released on 2017-06-14 with total page 428 pages. Available in PDF, EPUB and Kindle. Book excerpt: The golden age of virtual reality is here; take the first step into V.R. programming and development with Jeff W. MurrayBuilding Virtual Reality with Unity and SteamVR. Murray explores some of the topical issues surrounding virtual reality; including V.R. sickness, telepresence, performance issues and practical ways to diminish these detrimental effects to make a more comprehensive experience. Building Virtual Reality also grants readers a hands-on approach with the Unity game engine and programming. The example projects and sample C# code found in the text are compatible with all SteamVR supported virtual reality head mounted displays that are currently available. This text is the essential survival guide to VR and VR development for any reader. Author Bio: Jeff W. Murray has written two books: Game Development for iOS with Unity3D, C# Game Programming Cookbook for Unity3D, both published by CRC Press. In his game development career spanning over 14 years, he has worked with some of the world Murray Key features: Discusses some of the key issues facing virtual reality and provides helpful tips for making better V.R. experiences. Develop V.R. applications with practical examples geared to work with both the Oculus Rift and HTC Vive, as well as open source virtual reality (OSVR) headsets like the HDK. Find out how to build both standing and seated experiences. Tips on optimizing performance with the Unity Profilers. Explore examples specifically for HTC Vive Controllers and picking up and throwing physics objects, including haptic feedback. Discover how to build user interfaces for virtual reality, as well as discussing some best practices for V.R. based user interface design. Written by a games industry veteran who has been a V.R. developer since the first Oculus development kit.


Building Virtual Reality with Unity and Steam VR Related Books

Building Virtual Reality with Unity and Steam VR
Language: en
Pages: 428
Authors: Jeff W Murray
Categories: Computers
Type: BOOK - Published: 2017-06-14 - Publisher: CRC Press

DOWNLOAD EBOOK

The golden age of virtual reality is here; take the first step into V.R. programming and development with Jeff W. MurrayBuilding Virtual Reality with Unity and
Building Virtual Reality with Unity and Steam Vr
Language: en
Pages: 240
Authors: Jeff W. Murray
Categories: Steam VR.
Type: BOOK - Published: 2020 - Publisher:

DOWNLOAD EBOOK

This book takes a hands-on approach to getting up and running with virtual reality using the Unity game engine. By utilizing the free SteamVR 2.x libraries, the
Unity Virtual Reality Projects
Language: en
Pages: 286
Authors: Jonathan Linowes
Categories: Computers
Type: BOOK - Published: 2015-09-01 - Publisher: Packt Publishing Ltd

DOWNLOAD EBOOK

Explore the world of Virtual Reality by building immersive and fun VR projects using Unity 3D About This Book Learn the basic principles of virtual reality appl
Unity Virtual Reality Projects
Language: en
Pages: 481
Authors: Jonathan Linowes
Categories: Computers
Type: BOOK - Published: 2018-05-24 - Publisher: Packt Publishing Ltd

DOWNLOAD EBOOK

If you are interested in Virtual Reality, want to learn how it works, and want to create your own VR experiences, this book is for you. We walk you through a se
Unreal Engine 4 Virtual Reality Projects
Language: en
Pages: 622
Authors: Kevin Mack
Categories: Computers
Type: BOOK - Published: 2019-04-30 - Publisher: Packt Publishing Ltd

DOWNLOAD EBOOK

The key problem with VR development is understanding how to set up a project and running it on your desktop or mobile VR device. With this book, you will not on