Computer Animation Complete

Computer Animation Complete
Author :
Publisher : Morgan Kaufmann
Total Pages : 591
Release :
ISBN-10 : 9780123785640
ISBN-13 : 0123785642
Rating : 4/5 (40 Downloads)

Book Synopsis Computer Animation Complete by : Rick Parent

Download or read book Computer Animation Complete written by Rick Parent and published by Morgan Kaufmann. This book was released on 2009-10-13 with total page 591 pages. Available in PDF, EPUB and Kindle. Book excerpt: A compilation of key chapters from the top MK computer animation books available today - in the areas of motion capture, facial features, solid spaces, fluids, gases, biology, point-based graphics, and Maya. The chapters provide CG Animators with an excellent sampling of essential techniques that every 3D artist needs to create stunning and versatile images. Animators will be able to master myriad modeling, rendering, and texturing procedures with advice from MK's best and brightest authors. Divided into five parts (Introduction to Computer Animation and Technical Background, Motion Capture Techniques, Animating Substances, Alternate Methods, and Animating with MEL for MAYA), each one focusing on specific substances, tools, topics, and languages, this is a MUST-HAVE book for artists interested in proficiency with the top technology available today! Whether you're a programmer developing new animation functionality or an animator trying to get the most out of your current animation software, Computer Animation Complete: will help you work more efficiently and achieve better results. For programmers, this book provides a solid theoretical orientation and extensive practical instruction information you can put to work in any development or customization project. For animators, it provides crystal-clear guidance on determining which of your concepts can be realized using commercially available products, which demand custom programming, and what development strategies are likely to bring you the greatest success. - Expert instruction from a variety of pace-setting computer graphics researchers. - Provides in-depth coverage of established and emerging animation algorithms. - For readers who lack a strong scientific background, introduces the necessary concepts from mathematics, biology, and physics. - A variety of individual languages and substances are addressed, but addressed separately - enhancing your grasp of the field as a whole while providing you with the ability to identify and implement solutions by category.


Computer Animation Complete Related Books

Computer Animation Complete
Language: en
Pages: 591
Authors: Rick Parent
Categories: Computers
Type: BOOK - Published: 2009-10-13 - Publisher: Morgan Kaufmann

DOWNLOAD EBOOK

A compilation of key chapters from the top MK computer animation books available today - in the areas of motion capture, facial features, solid spaces, fluids,
Computer Animation
Language: en
Pages: 626
Authors: Rick Parent
Categories: Computers
Type: BOOK - Published: 2007-11-01 - Publisher: Elsevier

DOWNLOAD EBOOK

Driven by the demands of research and the entertainment industry, the techniques of animation are pushed to render increasingly complex objects with ever-greate
Moving Innovation
Language: en
Pages: 373
Authors: Tom Sito
Categories: Computers
Type: BOOK - Published: 2015-08-21 - Publisher: MIT Press

DOWNLOAD EBOOK

A behind-the-scenes history of computer graphics, featuring a cast of math nerds, avant-garde artists, cold warriors, hippies, video game players, and studio ex
The Complete Guide to Blender Graphics
Language: en
Pages: 561
Authors: John M. Blain
Categories: Art
Type: BOOK - Published: 2019-04-15 - Publisher: CRC Press

DOWNLOAD EBOOK

BlenderTM is a free Open Source 3D Creation Suite supporting the entire modeling and animation pipeline – modeling, rigging, animation, simulation, rendering,
Guide to Computer Animation
Language: en
Pages: 264
Authors: Marcia Kuperberg
Categories: Art
Type: BOOK - Published: 2012-11-12 - Publisher: CRC Press

DOWNLOAD EBOOK

Any questions you have about 2D or 3D animation in this new digital age are answered in this comprehensive guide for all budding digital animators, games artist