Computer Graphics Software Construction

Computer Graphics Software Construction
Author :
Publisher : Prentice Hall
Total Pages : 590
Release :
ISBN-10 : UOM:39015012023456
ISBN-13 :
Rating : 4/5 (56 Downloads)

Book Synopsis Computer Graphics Software Construction by : John R. Rankin

Download or read book Computer Graphics Software Construction written by John R. Rankin and published by Prentice Hall. This book was released on 1989 with total page 590 pages. Available in PDF, EPUB and Kindle. Book excerpt:


Computer Graphics Software Construction Related Books

Computer Graphics Software Construction
Language: en
Pages: 590
Authors: John R. Rankin
Categories: Computers
Type: BOOK - Published: 1989 - Publisher: Prentice Hall

DOWNLOAD EBOOK

Computer Graphics from Scratch
Language: en
Pages: 250
Authors: Gabriel Gambetta
Categories: Computers
Type: BOOK - Published: 2021-05-13 - Publisher: No Starch Press

DOWNLOAD EBOOK

Computer Graphics from Scratch demystifies the algorithms used in modern graphics software and guides beginners through building photorealistic 3D renders. Comp
Geometric Tools for Computer Graphics
Language: en
Pages: 1053
Authors: Philip Schneider
Categories: Computers
Type: BOOK - Published: 2002-10-10 - Publisher: Elsevier

DOWNLOAD EBOOK

Do you spend too much time creating the building blocks of your graphics applications or finding and correcting errors? Geometric Tools for Computer Graphics is
Essentials of Interactive Computer Graphics
Language: en
Pages: 570
Authors: Kelvin Sung
Categories: Computers
Type: BOOK - Published: 2008-11-06 - Publisher: CRC Press

DOWNLOAD EBOOK

This undergraduate-level computer graphics text provides the reader with conceptual and practical insights into how to approach building a majority of the inter
Practical Algorithms for 3D Computer Graphics
Language: en
Pages: 517
Authors: R. Stuart Ferguson
Categories: Computers
Type: BOOK - Published: 2013-12-19 - Publisher: CRC Press

DOWNLOAD EBOOK

Practical Algorithms for 3D Computer Graphics, Second Edition covers the fundamental algorithms that are the core of all 3D computer graphics software packages.