Digital Culture, Play, and Identity

Digital Culture, Play, and Identity
Author :
Publisher : MIT Press
Total Pages : 313
Release :
ISBN-10 : 9780262033701
ISBN-13 : 0262033704
Rating : 4/5 (01 Downloads)

Book Synopsis Digital Culture, Play, and Identity by : Hilde Corneliussen

Download or read book Digital Culture, Play, and Identity written by Hilde Corneliussen and published by MIT Press. This book was released on 2008 with total page 313 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This book examines the complexity of World of Warcraft from a variety of perspectives, exploring the cultural and social implications of the proliferation of ever more complex digital gameworlds.The contributors have immersed themselves in the World of Warcraft universe, spending hundreds of hours as players (leading guilds and raids, exploring moneymaking possibilities in the in-game auction house, playing different factions, races, and classes), conducting interviews, and studying the game design - as created by Blizzard Entertainment, the game's developer, and as modified by player-created user interfaces. The analyses they offer are based on both the firsthand experience of being a resident of Azeroth and the data they have gathered and interpreted.The contributors examine the ways that gameworlds reflect the real world - exploring such topics as World of Warcraft as a "capitalist fairytale" and the game's construction of gender; the cohesiveness of the gameworld in terms of geography, mythology, narrative, and the treatment of death as a temporary state; aspects of play, including "deviant strategies" perhaps not in line with the intentions of the designers; and character - both players' identification with their characters and the game's culture of naming characters." -- BOOK JACKET.


Digital Culture, Play, and Identity Related Books

Digital Culture, Play, and Identity
Language: en
Pages: 313
Authors: Hilde Corneliussen
Categories: Games & Activities
Type: BOOK - Published: 2008 - Publisher: MIT Press

DOWNLOAD EBOOK

"This book examines the complexity of World of Warcraft from a variety of perspectives, exploring the cultural and social implications of the proliferation of e
Playful Identities
Language: en
Pages: 0
Authors: Michiel de Lange
Categories: Computer games
Type: BOOK - Published: 2015 - Publisher:

DOWNLOAD EBOOK

In this publication, eighteen scholars examine the increasing role of digital media technologies in identity construction through play. This interdisciplinary c
Introduction to Digital Culture
Language: en
Pages: 264
Authors: Tessa Joseph Nicholas
Categories: Social Science
Type: BOOK - Published: 2012-07-01 - Publisher: Cognella Academic Publishing

DOWNLOAD EBOOK

"Introduction to Digital Culture: Living and Thinking in an Information Age" brings together essays on the phenomenon of the Internet and its influence on the h
Play Between Worlds
Language: en
Pages: 206
Authors: T. L. Taylor
Categories: Computers
Type: BOOK - Published: 2009-02-13 - Publisher: MIT Press

DOWNLOAD EBOOK

A study of Everquest that provides a snapshot of multiplayer gaming culture, questions the truism that computer games are isolating and alienating, and offers i
Digital Spirits in Religion and Media
Language: en
Pages: 334
Authors: Alvin Eng Hui Lim
Categories: Social Science
Type: BOOK - Published: 2018-09-13 - Publisher: Routledge

DOWNLOAD EBOOK

In many contemporary and popular forms of religious practice, digital technology and the spiritual are inseparable. Ranging from streaming broadcasts of spiritu