Gamification And Design Thinking In Higher Education
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A key challenge facing higher education institutions is that of retaining students. Though gaming technologies are increasingly being used in support of learnin
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Gamification is an increasingly popular technology that has been utilized across a number of fields such as business, medicine, and education. As education cont
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Type: BOOK - Published: 2020-03-09 - Publisher: CRC Press
Go beyond gamification’s badges and leaderboards with the new edition of the book, first published in 2011, that helped transform education. Going far beyond
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The SAGE Handbook of Online Higher Education presents a cutting-edge collection of 50 essays that explores the rapidly evolving landscape of online teaching and