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How Games Move Us
Language: en
Pages: 187
Authors: Katherine Isbister
Categories: Games & Activities
Type: BOOK - Published: 2017-10-27 - Publisher: MIT Press

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An engaging examination of how video game design can create strong, positive emotional experiences for players—with examples from popular, indie, and art game
Seven Games: A Human History
Language: en
Pages: 326
Authors: Oliver Roeder
Categories: History
Type: BOOK - Published: 2022-01-25 - Publisher: W. W. Norton & Company

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A group biography of seven enduring and beloved games, and the story of why—and how—we play them. Checkers, backgammon, chess, and Go. Poker, Scrabble, and
Values at Play in Digital Games
Language: en
Pages: 222
Authors: Mary Flanagan
Categories: Computers
Type: BOOK - Published: 2016-09-02 - Publisher: MIT Press

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A theoretical and practical guide to integrating human values into the conception and design of digital games, with examples from Call of Duty, Journey, World o
Play like a Feminist.
Language: en
Pages: 182
Authors: Shira Chess
Categories: Games & Activities
Type: BOOK - Published: 2020-08-18 - Publisher: MIT Press

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An important new voice provides a riveting look at why video games need feminism and why all of us should make space for more play in our lives. "You play like
Theory of Fun for Game Design
Language: en
Pages: 259
Authors: Raph Koster
Categories: Computers
Type: BOOK - Published: 2005 - Publisher: "O'Reilly Media, Inc."

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Discusses the essential elements in creating a successful game, how playing games and learning are connected, and what makes a game boring or fun.