Introduction to the Mathematics of Computer Graphics

Introduction to the Mathematics of Computer Graphics
Author :
Publisher : American Mathematical Soc.
Total Pages : 483
Release :
ISBN-10 : 9781614441229
ISBN-13 : 1614441227
Rating : 4/5 (29 Downloads)

Book Synopsis Introduction to the Mathematics of Computer Graphics by : Nathan Carter

Download or read book Introduction to the Mathematics of Computer Graphics written by Nathan Carter and published by American Mathematical Soc.. This book was released on 2016-12-31 with total page 483 pages. Available in PDF, EPUB and Kindle. Book excerpt: This text, by an award-winning [Author];, was designed to accompany his first-year seminar in the mathematics of computer graphics. Readers learn the mathematics behind the computational aspects of space, shape, transformation, color, rendering, animation, and modeling. The software required is freely available on the Internet for Mac, Windows, and Linux. The text answers questions such as these: How do artists build up realistic shapes from geometric primitives? What computations is my computer doing when it generates a realistic image of my 3D scene? What mathematical tools can I use to animate an object through space? Why do movies always look more realistic than video games? Containing the mathematics and computing needed for making their own 3D computer-generated images and animations, the text, and the course it supports, culminates in a project in which students create a short animated movie using free software. Algebra and trigonometry are prerequisites; calculus is not, though it helps. Programming is not required. Includes optional advanced exercises for students with strong backgrounds in math or computer science. Instructors interested in exposing their liberal arts students to the beautiful mathematics behind computer graphics will find a rich resource in this text.


Introduction to the Mathematics of Computer Graphics Related Books

Introduction to the Mathematics of Computer Graphics
Language: en
Pages: 483
Authors: Nathan Carter
Categories: Mathematics
Type: BOOK - Published: 2016-12-31 - Publisher: American Mathematical Soc.

DOWNLOAD EBOOK

This text, by an award-winning [Author];, was designed to accompany his first-year seminar in the mathematics of computer graphics. Readers learn the mathematic
3D Computer Graphics
Language: en
Pages: 397
Authors: Samuel R. Buss
Categories: Computers
Type: BOOK - Published: 2003-05-19 - Publisher: Cambridge University Press

DOWNLOAD EBOOK

This textbook, first published in 2003, emphasises the fundamentals and the mathematics underlying computer graphics. The minimal prerequisites, a basic knowled
Mathematics for Computer Graphics
Language: en
Pages: 268
Authors: John Vince
Categories: Computers
Type: BOOK - Published: 2005-11-09 - Publisher: Springer Science & Business Media

DOWNLOAD EBOOK

This is a concise and informal introductory book on the mathematical concepts that underpin computer graphics. The author, John Vince, makes the concepts easy t
Mathematics for Computer Graphics and Game Programming
Language: en
Pages: 0
Authors: D. P. Kothari
Categories: Computers
Type: BOOK - Published: 2019 - Publisher:

DOWNLOAD EBOOK

Original title: Computer graphics in mathematical approaches
3D Math Primer for Graphics and Game Development, 2nd Edition
Language: en
Pages: 848
Authors: Fletcher Dunn
Categories: Computers
Type: BOOK - Published: 2011-11-02 - Publisher: CRC Press

DOWNLOAD EBOOK

This engaging book presents the essential mathematics needed to describe, simulate, and render a 3D world. Reflecting both academic and in-the-trenches practica