Java 3d Api Jump Start
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Language: en
Pages: 490
Pages: 490
Type: BOOK - Published: 2008-07-31 - Publisher: IGI Global
"This book provides both advanced and novice programmers with comprehensive, detailed coverage of all of the important issues in Java 3D"--Provided by publisher
Language: en
Pages: 464
Pages: 464
Type: BOOK - Published: 1997 - Publisher:
Language: en
Pages: 996
Pages: 996
Type: BOOK - Published: 2005-05-20 - Publisher: "O'Reilly Media, Inc."
Offering coverage of key topics in Java 3D, this text is a practical introduction to the latest Java graphics and game programming technologies and techniques.
Language: en
Pages: 512
Pages: 512
Type: BOOK - Published: 1998 - Publisher: Addison Wesley Publishing Company
With the Java 3D API, all the benefits of Java as a programming language have been brought into the graphics world. Michael Deering and Henry Sowizral of Sun Mi
Language: en
Pages: 508
Pages: 508
Type: BOOK - Published: 2008-01-01 - Publisher: Apress
This book looks at the two most popular ways of using Java SE 6 to write 3D games on PCs: Java 3D (a high-level scene graph API) and JOGL (a Java layer over Ope