MAXON CINEMA 4D R18 Studio: A Tutorial Approach, 5th Edition

MAXON CINEMA 4D R18 Studio: A Tutorial Approach, 5th Edition
Author :
Publisher : CADCIM Technologies
Total Pages : 383
Release :
ISBN-10 : 9781942689737
ISBN-13 : 194268973X
Rating : 4/5 (37 Downloads)

Book Synopsis MAXON CINEMA 4D R18 Studio: A Tutorial Approach, 5th Edition by : Prof. Sham Tickoo

Download or read book MAXON CINEMA 4D R18 Studio: A Tutorial Approach, 5th Edition written by Prof. Sham Tickoo and published by CADCIM Technologies. This book was released on 2017-01-17 with total page 383 pages. Available in PDF, EPUB and Kindle. Book excerpt: MAXON CINEMA 4D R18 Studio: A Tutorial Approach book aims at harnessing the power of MAXON CINEMA 4D R18 Studio for modelers, animators, and motion graphic designers. The CINEMA 4D R18 book caters to the needs of both the novice and the advance users of CINEMA 4D R18. Keeping in view the varied requirements of users, the CINEMA 4D book first introduces the basic features and then progresses to cover the advanced techniques such as MoGraph, XPresso, and 3D Compositing. This book features two projects based on the tools and concepts covered in the book. In this edition of the CINEMA 4D R18 book, new tutorials and exercises have been added to enhance the knowledge of the users. Salient Features: Consists of 13 chapters and 2 projects that are organized in a pedagogical sequence covering various aspects of modeling, texturing, lighting, and animation. The author has followed the tutorial approach to explain various concepts of modeling, texturing, lighting, and animation. The first page of every chapter summarizes the topics that are covered in it. Step-by-step instructions that guide the users through the learning process. Additional information is provided throughout the book in the form of notes and tips. Self-Evaluation test and Review Questions are given at the end of each chapter so that the users can assess their knowledge. Table of Contents: Chapter 1: Exploring MAXON CINEMA 4D R18 Studio Interface Chapter 2: Working with Splines Chapter 3: Introduction to Polygon Modeling Chapter 4: Sculpting Chapter 5: Texturing Chapter 6: Lighting Chapter 7: Rigging Chapter 8: Animation Chapter 9: Introduction to UV Mpping Chapter 10: Composting in 3D Objects Chapter 11: Rendering Chapter 12: MoGraph Chapter 13: Working with XPresso Project 1: Creating an Indoor Scene Project 2: Texturing an Indoor Scene Index


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