Pixologic ZBrush 2018: A Comprehensive Guide, 5th Edition

Pixologic ZBrush 2018: A Comprehensive Guide, 5th Edition
Author :
Publisher : CADCIM Technologies
Total Pages : 518
Release :
ISBN-10 : 9781640570481
ISBN-13 : 1640570489
Rating : 4/5 (81 Downloads)

Book Synopsis Pixologic ZBrush 2018: A Comprehensive Guide, 5th Edition by : Prof. Sham Tickoo

Download or read book Pixologic ZBrush 2018: A Comprehensive Guide, 5th Edition written by Prof. Sham Tickoo and published by CADCIM Technologies. This book was released on 2019 with total page 518 pages. Available in PDF, EPUB and Kindle. Book excerpt: Pixologic ZBrush 2018: A Comprehensive Guide covers all features of ZBrush 2018, which is a powerful modeling and sculpting software developed by Pixologic Inc. and is used for developing highly detailed characters for movies, games, and digital design projects. The book provides in-depth details of the concepts and explains the usage and functions of the most commonly used tools of ZBrush. In this edition, new feature such as, ZModeler, NanoMesh, and KeyShot renderer have been also been explained. This book will unleash your creativity and transform your imagination into reality, thus helping you create realistic 3D models. This book caters to the needs of both the novice and advanced users of ZBrush 2018 and is ideally suited for learning at your convenience and at your pace. Salient Features: Consists of 12 chapters & 1 project that are organized in a pedagogical sequence. Covers all aspects such as modeling, texturing, lighting, & animation in ZBrush. Tutorial approach to explain the concepts and usage of tools. First page of every chapter summarizes the topics that are covered in the chapter. Additional information is provided throughout the book in the form of notes and tips. Self-Evaluation test & Review Questions at the end of each chapter so that the users can assess their knowledge. Table of Contents Chapter 1: Exploring ZBrush Interface Chapter 2: Sculpting Brushes Chapter 3: Introduction to Digital Sculpting Chapter 4: SubTools and FiberMesh Chapter 5: ZSpheres Chapter 6: DynaMesh, NanoMesh, and ZRemesher Chapter 7: ShadowBox Chapter 8: Materials in ZBrush Chapter 9: Texturing in ZBrush Chapter 10: UV Master Chapter 11: Lighting Chapter 12: Rendering Project 1: Cartoon Character Modeling Index


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