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Practical Archaeogaming
Language: en
Pages: 242
Authors: Dr. Andrew Reinhard
Categories: Social Science
Type: BOOK - Published: 2024-05-03 - Publisher: Berghahn Books

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As a sequel to Archaeogaming: an Introduction to Archaeology in and of Video Games, the author focuses on the practical and applied side of the discipline, coll
Archaeogaming
Language: en
Pages: 236
Authors: Andrew Reinhard
Categories: Social Science
Type: BOOK - Published: 2018-06-18 - Publisher: Berghahn Books

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A general introduction to archeogaming describing the intersection of archaeology and video games and applying archaeological method and theory into understandi
Virtual Heritage
Language: en
Pages: 153
Authors: Erik Malcolm Champion
Categories: Social Science
Type: BOOK - Published: 2021-07-22 - Publisher: Ubiquity Press

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Virtual heritage has been explained as virtual reality applied to cultural heritage, but this definition only scratches the surface of the fascinating applicati
Classical Antiquity in Video Games
Language: en
Pages: 294
Authors: Christian Rollinger
Categories: Games & Activities
Type: BOOK - Published: 2020-01-09 - Publisher: Bloomsbury Publishing

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From gaming consoles to smartphones, video games are everywhere today, including those set in historical times and particularly in the ancient world. This volum
Critical Gaming: Interactive History and Virtual Heritage
Language: en
Pages: 232
Authors: Erik Champion
Categories: Language Arts & Disciplines
Type: BOOK - Published: 2016-03-09 - Publisher: Routledge

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This book explains how designing, playing and modifying computer games, and understanding the theory behind them, can strengthen the area of digital humanities.