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Practices and Implementation of Gamification in Higher Education
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Pages: 365
Authors: Membrive, Veronica
Categories: Education
Type: BOOK - Published: 2024-02-26 - Publisher: IGI Global

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Practices and Implementation of Gamification in Higher Education is a comprehensive book that explores the integration of gamification in tertiary education as
The Multiplayer Classroom
Language: en
Pages: 369
Authors: Lee Sheldon
Categories: Computers
Type: BOOK - Published: 2020-03-09 - Publisher: CRC Press

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Go beyond gamification’s badges and leaderboards with the new edition of the book, first published in 2011, that helped transform education. Going far beyond
Gamification in Education: Breakthroughs in Research and Practice
Language: en
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Authors: Management Association, Information Resources
Categories: Education
Type: BOOK - Published: 2018-01-05 - Publisher: IGI Global

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Serious games provide a unique opportunity to fully engage students more than traditional teaching approaches. Understanding the best way to utilize these games
Gamification in Learning and Education
Language: en
Pages: 164
Authors: Sangkyun Kim
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Type: BOOK - Published: 2017-09-19 - Publisher: Springer

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This book explores the theoretical foundations of gamification in learning and education. It has become increasingly difficult to engage and motivate students.
Learning and Collaboration Technologies. Novel Learning Ecosystems
Language: en
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Authors: Panayiotis Zaphiris
Categories: Computers
Type: BOOK - Published: 2017-06-28 - Publisher: Springer

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The two-volume set LNCS 10295 and 10296 constitute the refereed proceedings of the 4th International Conference on Learning and Collaboration Technologies, LCT