The Videogame Industry Does Not Exist

The Videogame Industry Does Not Exist
Author :
Publisher : MIT Press
Total Pages : 267
Release :
ISBN-10 : 9780262374149
ISBN-13 : 0262374145
Rating : 4/5 (49 Downloads)

Book Synopsis The Videogame Industry Does Not Exist by : Brendan Keogh

Download or read book The Videogame Industry Does Not Exist written by Brendan Keogh and published by MIT Press. This book was released on 2023-04-18 with total page 267 pages. Available in PDF, EPUB and Kindle. Book excerpt: The precarious reality of videogame production beyond the corporate blockbuster studios of North America. The videogame industry, we're invariably told, is a multibillion-dollar, high-tech business conducted by large corporations in certain North American, European, and East Asian cities. But most videogames today, in fact, are made by small clusters of people working on shoestring budgets, relying on existing, freely available software platforms, and hoping, often in vain, to rise to stardom—in short, people working like artists. Aiming squarely at this disconnect between perception and reality, The Videogame Industry Does Not Exist presents a much more accurate and nuanced picture of how the vast majority of videogame-makers work—a picture that reveals the diverse and precarious communities, identities, and approaches that make videogame production a significant cultural practice. Drawing on insights provided by over 400 game developers across Australia, North America, Europe, and Southeast Asia, Brendan Keogh develops a new framework for understanding videogame production as a cultural field in all its complexity. Part-time hobbyists, aspirational students, client-facing contractors, struggling independents, artist collectives, and tightly knit local scenes—all have a place within this model. But proponents of non-commercial game making don't exist in isolation; Keogh shows how they and their commercial counterparts are deeply interconnected and codependent in the field of videogame production. A cultural intervention, The Videogame Industry Does Not Exist challenges core assumptions about videogame production—ideas about creativity, professionalism, labor, diversity, education, globalization, and community. Its in-depth, complex portrayal suggests new ways of seeing, and engaging in, the videogame industry that really does exist.


The Videogame Industry Does Not Exist Related Books

The Videogame Industry Does Not Exist
Language: en
Pages: 267
Authors: Brendan Keogh
Categories: Games & Activities
Type: BOOK - Published: 2023-04-18 - Publisher: MIT Press

DOWNLOAD EBOOK

The precarious reality of videogame production beyond the corporate blockbuster studios of North America. The videogame industry, we're invariably told, is a mu
The Videogame Industry Does Not Exist
Language: en
Pages: 267
Authors: Brendan Keogh
Categories: Games & Activities
Type: BOOK - Published: 2023-04-18 - Publisher: MIT Press

DOWNLOAD EBOOK

Understanding the precarious reality of videogame production beyond the corporate blockbuster studios of North America—with insights from 400+ game developers
The Unity Game Engine and the Circuits of Cultural Software
Language: en
Pages: 0
Authors: Benjamin Nicoll
Categories: Social Science
Type: BOOK - Published: 2019-09-04 - Publisher: Palgrave Pivot

DOWNLOAD EBOOK

Videogames were once made with a vast range of tools and technologies, but in recent years a small number of commercially available 'game engines' have reached
The Ethics of Computer Games
Language: en
Pages: 273
Authors: Miguel Sicart
Categories: Social Science
Type: BOOK - Published: 2011-08-19 - Publisher: MIT Press

DOWNLOAD EBOOK

Why computer games can be ethical, how players use their ethical values in gameplay, and the implications for game design. Despite the emergence of computer gam
A Play of Bodies
Language: en
Pages: 249
Authors: Brendan Keogh
Categories: Games & Activities
Type: BOOK - Published: 2018-04-06 - Publisher: MIT Press

DOWNLOAD EBOOK

An investigation of the embodied engagement between the playing body and the videogame: how player and game incorporate each other. Our bodies engage with video